Wednesday, August 5, 2009

4 Level Machinery

Back again! With new ideas... 

I think, process is important only then, when it gives the creator the free space to breathe. With all the previous processes that I was trying, artists all over the world are creating human figures successfully. But for me, something is still missing in them. What? The breathing space. Imagine, when you are given a gazillion of vertices and critical layout of 3D wireframe, I guess, you may feel it to be at least some discouraging to deal with it.

So, why not we put the built-in technology in use? Why not we use the power of the smoothing agents, like Meshsmooth, Turbosmooth etc.? With this idea, comes along the process of 4 Level Machinery.