Wednesday, August 18, 2021

Chura Liya Hai Tumne Jo Dil Ko - Guitar Tabs

Andar Bahar Bahar Andar

Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe
Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe
Apani Aankhon Mein Rehate Hai
Hardam Jawaan Jawaan Jalawe
Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe

Ik Toh Hansi Chehara Usape Yeh
Kaafir Adaayein Tauba Tauba
Bin Puchhe Dil Mein Utar
Jaanewaali Nigaahein Tauba Tauba
Jalawe Jo Hai Tujhame Sanam
Aise Hansi Kahaan Jalawe
Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe

Sine Se Lag Ja Zara Aur Bhi
Mere Dilbar Aaye Maja
Din Hai Mohabbat Ke Chadhati
Jawaani Ka Yaaron Chhaaya Nasha
Hone Lage Hum Pe Ajeeb
Khud Hi Meherbaan
Jalawe Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe

Main Teri Aankhon Se Pi Ke
Behakane Laga Hoon
Jaano Jigaraise Mein Abb Aur Na Jaane
Kya Gul Khilenge Kisako Khabar
Aa Loot Le Masti Mein
Hum Milake Meri Jaan
Jalawe Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe
Apani Aankhon Mein Rehate Ha
Hardam Jawaan Jawaan Jalawe
Andar Baahar Baahar Andar
Hum Hai Jahaan Waha Jalawe.



Movie:Andar Baahar
Singer(s):Suresh Wadkar
Lyricist(s):Gulshan Bawra (Gulshan Kumar Mehta)R. D. Burman
Composer(s):R. D. Burman
Music Director(s):R. D. Burman

Sunday, August 1, 2021

Yahi Wo Jagah Hai Lyrics & Chords

Yahi Wo Jagah Hai Lyrics & Chords

Capo at 1st Fret

Yahi *wo ja*gah *hai, *yahi *wo C fi*jaa*yen
*Yahi G *par  ka*bhi *ap Dm7 *hum G *se mi*le *the
x2
In*hen *ham bha*la *kis Gm7 ta*rah C *bhul *ja*ae *
*Yahi *par ka*bhi *ap D7 *ham *se mi*le *the

Ya*hi *par me*ra *haath men, haath lekar
Kabhi na biDchhadane ka D7 waada kiya tha
Sada ke lie ho ge ham tumhaare
Gale se laDgaakar hame ye D7 kaGha tha
Kabhi kam na hongi hamaari wafaayen

Yahi par wafa ka naya rng bhar ke
Banaayi thi chaahat ki tasawir tumane
Yahi ki bahaaron se fulon ko chunakar
Sawaari thi ulfat ki takadir tumane
Wo din ap ko yaad kaise dilaaye

Saturday, August 17, 2013

2D or 3D?

A major part of my life was spent on 3D, but unsuccessfully, till date. No idea if my 3D skills may come to use in future.

Lack of time, bitterness of present life, coping with present job etc. etc. have brought me to a wasteland, and made me standstill, confused.

Want to start again, earnestly! But with what? 3D again? Not this time, I guess. Some questions came up.

Where are the practical usage of 3D characters? In video game industry and animation studios. We see that the animation studios mostly make cartoony type of movies, therefore cartoony type of characters. And that is not my cup of tea. Real life figures? Hardly they are put to use in 3D animation movies. Only I can remember of Bewoulf. 3D characters like living humans. Now the point is that, if we need to make real looking 3D characters, is it not like holding the nose getting around the head? The movie better can be shot with living characters! Without the hassle of those ultra complicated 3D technicalities.
And in games, yes. Real human like characters are made and used there. But the point is, is it my taste at all? Just to create the characters in T poses and pass it on down the pipeline? Or to create stories?

Stories! Yes! That's what it is! Since childhood stories came flowing into mind. I used to be a storyteller. Now, I was searching for a medium to 'record' those imaginations. 10 years (or more) back, I opted for the 3D medium, allured by it's realism.
Realism! Now it seems 'Plastic'! Artificial! I was so determined with it, that I lost the way. Went through the hardest path to learn it! Paid a big chunk of my life... what for? To end up and see no opportunities, not a pinch of appreciation, recognition, forget about livelihood! And also, the technicalities came across the way of lucid and free flowing creativity. I tried my best to make ways to use 3D characters with ease, as if with ragdolls, but no, not so easy it ever became.

Despite of lacking the precise computer generated '3D looks and feel', the hand painted drawings attracts no less! Modern drawing techniques can make a drawing more attractive and tasteful to eyes.
And free of technical clutter, like we face while creating a 3D character.

So why not turn the way?

Monday, July 15, 2013

Wednesday, August 5, 2009

4 Level Machinery

Back again! With new ideas... 

I think, process is important only then, when it gives the creator the free space to breathe. With all the previous processes that I was trying, artists all over the world are creating human figures successfully. But for me, something is still missing in them. What? The breathing space. Imagine, when you are given a gazillion of vertices and critical layout of 3D wireframe, I guess, you may feel it to be at least some discouraging to deal with it.

So, why not we put the built-in technology in use? Why not we use the power of the smoothing agents, like Meshsmooth, Turbosmooth etc.? With this idea, comes along the process of 4 Level Machinery.

Friday, September 14, 2007

Back after a long time...

Strangely, I forgot my username. So couldn't make any new posts since last time. But nice now I have managed to get it back. So ok... now to say write down something important. Presently updating and brushing up the knowledge of human anatomy learning. This is very important to bring "life" in the human model. This are a couple of very important reference I am following:

Male


Female




Now the important question is, should I need to sculpt latissimus dorsi? Or should I use displacement map there? As the example follows, the latis is showing of the lady on top:

Female Wrestlers