Saturday, August 17, 2013

2D or 3D?

A major part of my life was spent on 3D, but unsuccessfully, till date. No idea if my 3D skills may come to use in future.

Lack of time, bitterness of present life, coping with present job etc. etc. have brought me to a wasteland, and made me standstill, confused.

Want to start again, earnestly! But with what? 3D again? Not this time, I guess. Some questions came up.

Where are the practical usage of 3D characters? In video game industry and animation studios. We see that the animation studios mostly make cartoony type of movies, therefore cartoony type of characters. And that is not my cup of tea. Real life figures? Hardly they are put to use in 3D animation movies. Only I can remember of Bewoulf. 3D characters like living humans. Now the point is that, if we need to make real looking 3D characters, is it not like holding the nose getting around the head? The movie better can be shot with living characters! Without the hassle of those ultra complicated 3D technicalities.
And in games, yes. Real human like characters are made and used there. But the point is, is it my taste at all? Just to create the characters in T poses and pass it on down the pipeline? Or to create stories?

Stories! Yes! That's what it is! Since childhood stories came flowing into mind. I used to be a storyteller. Now, I was searching for a medium to 'record' those imaginations. 10 years (or more) back, I opted for the 3D medium, allured by it's realism.
Realism! Now it seems 'Plastic'! Artificial! I was so determined with it, that I lost the way. Went through the hardest path to learn it! Paid a big chunk of my life... what for? To end up and see no opportunities, not a pinch of appreciation, recognition, forget about livelihood! And also, the technicalities came across the way of lucid and free flowing creativity. I tried my best to make ways to use 3D characters with ease, as if with ragdolls, but no, not so easy it ever became.

Despite of lacking the precise computer generated '3D looks and feel', the hand painted drawings attracts no less! Modern drawing techniques can make a drawing more attractive and tasteful to eyes.
And free of technical clutter, like we face while creating a 3D character.

So why not turn the way?

Monday, July 15, 2013

Wednesday, August 5, 2009

4 Level Machinery

Back again! With new ideas... 

I think, process is important only then, when it gives the creator the free space to breathe. With all the previous processes that I was trying, artists all over the world are creating human figures successfully. But for me, something is still missing in them. What? The breathing space. Imagine, when you are given a gazillion of vertices and critical layout of 3D wireframe, I guess, you may feel it to be at least some discouraging to deal with it.

So, why not we put the built-in technology in use? Why not we use the power of the smoothing agents, like Meshsmooth, Turbosmooth etc.? With this idea, comes along the process of 4 Level Machinery.

Friday, September 14, 2007

Back after a long time...

Strangely, I forgot my username. So couldn't make any new posts since last time. But nice now I have managed to get it back. So ok... now to say write down something important. Presently updating and brushing up the knowledge of human anatomy learning. This is very important to bring "life" in the human model. This are a couple of very important reference I am following:

Male


Female




Now the important question is, should I need to sculpt latissimus dorsi? Or should I use displacement map there? As the example follows, the latis is showing of the lady on top:

Female Wrestlers


Wednesday, February 28, 2007

Closer...

It seems that I am coming close to the persuaded dream. The theory is defined. So the control should be total. The human project is planned to be formatted into three layers.

1. Basic figure development from box - drawing silouettes in orthogonal views; the front and left.

2. Regional subdivisions and sculpting out organic form.

3. Regional feature modeling and tweaking.

The first part is much essential, for it's going to give the total sense of the figure what it's going to be. From the second part, it should come to life. And third part is the final and finishing touches.

These thoughts kept hovering in mind all the day. But strangely, not got that urge to start. Too much pressure has brought tiredness, or, is it the artist's block?

Not sure. But, mental exercises are very necessary. Keen observations should get the idea of human figures engraved in heart.

Idea should remain in the forefront. Techniques or technology should serve it only. So still studying images and trying to grasp them in mind. The three layer idea have to be tasted practically and determine it's effectiveness.

In coming posts, there will be elaborate discussions pictorially.

Tuesday, February 27, 2007

First day first show

So again... another attempt to maintain a journal! May the journey be long, may be short, strokes will be here, at least will try to. Alone in the crowd, desolated in the ocean of life, feeling like Robinson Crusoe... scratching this web-log.



Seeing destiny clear, with definite navigations, sailing along the ocean of life. Yes.. ! Venturing for that land of dreams... may be it's far away, may be it's near, and for sure, I will get there.

- Joy